This is tricky, as patches are generally not compatible with each other. What to do if I want to use multiple patches? Often there are links in the first post of the topic. If there is one available, you can usually find it in the topic devoted to the patch in the development forum. There's no guarantee that there is one available for the patch you're interested in. Where do I get these precompiled binaries? Putting a patch file in some directory on your computer will not work. The easy way is hoping that someone else has done this compiling before, so that you can download a precompiled binary, similar to downloading the official version from the OpenTTD website.Īssuming you're a regular player, you may want to go for the last option. This involves setting up a compile environment on your computer, which can take anywhere from a few hours to a few days, depending on your computer skill level. The hard way is to get the source code, apply the patch and compile the game yourself. If you want to use a patch, there's two ways to do that. So to summarize: if you want to play the game with a patch, you need to get the source code, then apply the patch to the source code and finally compile the modified source code into a program. One can also compile modified, or patched source code, which puts the modifications of the patch into the program, such that they can be used. One can compile the original source code, which gives the game as you can download it from the OpenTTD website. For this, the source code first needs to be made into a program, which is called compiling. The source code itself is not yet a program (or game if you will) that can be used on a computer by you and me. Players who modify the source code themselves often publish these changes in the form of a patch, hoping that the developers will pick it up and add it to the main source code of the game. This source code is written by the OpenTTD developers, but anyone is free to take this source code and modify it. The game OpenTTD you play is made from source code. There's no easy way to 'install' patches, certainly not as easy as installing a NewGRF. You can recognize them by the file extension: either. Patches are text files that describe changes to a certain version of the source code of OpenTTD. ![]() 5 What if none of the above is available?.4 What to do if I want to use multiple patches?.3 Where do I get these precompiled binaries?.There’s also an open source simulator called SimuTrans - I haven’t tried this at first glance, like many open source programs, it looks complicated and seems to have little documentation. I’ll be interested to see how the Cities In Motion sequel, due out this year, goes… it looks like it will fix some of these problems. And I’m wondering if we’ll ever see a public transport planning simulator (rather than just a “PT vehicles rolling around a city” simulator) that is realistic. The bottom line is that it’s fun to play with, but - as with all the others I’ve looked at - not very realistic. (The review on the Human Transit Blog makes a lot of good points as well.) Some of the underlying principles are unclear: for instance, as your network of routes builds up, does patronage grow as a result of good/useful connections, as in real life? There’s no control over things like bus and tram lanes and traffic light priority - this is a killer, as it’s the obvious solution to your vehicles getting stuck in traffic, without building enormously expensive railway lines instead.Playing the tutorial, one semi-remote area which only had a few houses seemed to generate a huge number of passengers for the bus stop. It seems hard to forecast demand from a particular stop.So basically a fundamental of real transit planning (scheduling) is almost completely missing. Worse, they get added just after the first stop, so if that’s the busiest, it takes ages for the new vehicles to make their way back there. They always get added at the start of the route, which means you can’t easily space them out to even the loads or quickly address crowding at a particular stop. Adding more vehicles to a route is very restrictive.Perhaps fair enough for buses, but in real life, many trams worldwide are double-ended, thus can reverse. Trams and buses seem to only be able to terminate in a loop.The game is fun, but in some ways is really not much better than the older Traffic Giant… though it looks nicer, seems to have more underlying complexity, and has more scenarios.įrom what I’ve seen, my main beefs would be: I finally got around to playing a bit of Cities In Motion.
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